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Here are Fallout 76's patch notes for December 4

Fallout 76 is a shared-earth multiplayer survival game for Xbox One, PC, and PlayStation iv. The championship marks an all-new management for Bethesda'southward establishing post-apocalyptic part-playing series, allowing groups of survivors to explore, build settlements, and uncover secrets of West Virginia. It's a multiplayer experience which requires you to work together and class alliances.

Bethesda has a reputation of creating great stories, simply its technical prowess is abysmal to say the to the lowest degree. Fallout 76 is the latest title to suffer from a host of issues at launch. Aside from the horrendous performance problems, at that place are server issues that need to be addressed, non to mention the cleaved quests. It seems like the studio is aware of all of these problems — they're hard to miss — and has promised a series of patches.

On December 4, 2022, Fallout 76 will go a new patch that increases the "Stash" limit, and improves various functioning and stability bug. Plus, information technology also addresses balance and brings other bug fixes. You can read the complete patch notes below.

Patch Version

The size of this update will be significantly smaller across all iii platforms than the patch released on Nov 19. On consoles, the download size volition be approximately 3 GB, and around 36 MB for PC.

Xbox One: 1.0.2.0

PlayStation 4: 1.0.two.0

PC: 1.0.two.0

General

Functioning: PC frame rates are one time again uncapped. However, reaching very high frame rates will no longer crusade motion speed to increase. This was originally fixed in the November 19 patch.

Stability: The Fallout 76 game customer and servers have received additional stability improvements.

C.A.Grand.P., Crafting, and Workshops

Stash: Maximum stash storage has been increased past fifty percent, to six hundred pounds. This is a conservative adjustment, and program to increase the storage cap further in the time to come in one case it'due south verified this change does non bear upon the stability of the game.

Residuum

Enemies: Feel rewards for killing high-level creatures have been reduced.

Bosses: Fixed an issue affecting instanced Boss boodle. Players should at present correctly receive two to four items per boss, depending on the animal'due south difficulty and level.

Weapons: Automated weapon impairment has been increased by approximately twenty percent across the board.

Player vs. Player

Weapon Effects: Hit another role player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions practical by these effects take been significantly decreased.

Bug Fixes

Stability and Performance

Console: Stock-still an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.

Xbox: Addressed a crash that could occur when sending multiple team invites immediately subsequently exiting Vault 76 to a actor who is not a friend.

General

Ability Armor: Fixed an issue affecting Power Armor frames that could forestall the player from exiting their Power Armor.

Nuke Silos: Flipboards inside Nuke Silos no longer brandish portions of launch codes too before long after the codes were reset for the week.

C.A.Thousand.P., Workshops, and Crafting

C.A.G.P.: Moving C.A.M.P. locations will now correctly move standalone items congenital by the player into the build menu'south Stored tab.

Workshops: On PlayStation 4, wires volition no longer appear to bladder in mid-air when attempting connect two or more than objects.

Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.

Perks

Perk Cards: Ranking up a Perk Carte du jour will no longer cause a indistinguishable card to appear.

Social

Teams: Fixed an event that could foreclose a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.

Teams: Brandish durations for social notification have been reduced when many notifications are pending. This should assistance accost an issue in which players did not meet that they successfully joined a squad.

Survival

Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the thespian with bonus Health.

User Interface

AFK: Players will now be disconnected from a game world after ten minutes of inactivity and will exist prompted with a timer one minute before existence kicked.

Atomic Shop: On PC, cursor position volition no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.

Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.

Localization: Subtitles volition now appear correctly, and English voiceover will play, for game clients in languages that practise not accept their own localized voiceover when listening to a Holotape or interacting with robots.

Pip-Boy: Fixed an issue that could crusade indistinguishable data to appear in the Pip-Boy's Stat and Effects interfaces.

Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.

Quest Tracker: Quest objective notifications volition no longer appear for inactive Quests immediately upon connecting to a world.

The next update later on the 1 on December 4 is currently planned for December xi. Like previous patches, it will include a diversity of bug fixes, merely the team is planning on bringing some more than notable changes and features to the game. Hopefully the December iv patch will fix the horrible frame rate on Xbox Ane 10.

Looking ahead, the squad says that it wants to bring "new content and game systems" that add together to life in Due west Virginia. New "Vaults" will be opening, and the game will even get a faction-based actor vs. player mode.

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Source: https://www.windowscentral.com/fallout-76-next-patch-notes-released

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